Virtual and augmented reality stopped being a novelty for gamers and futurists some time ago. In certain sectors they've quietly become among the most effective tools available for training, onboarding, content marketing and customer engagement — and almost nobody outside those sectors has noticed.
On a recent episode of the SaaS Stories podcast, I spoke with Angus Stevens, CEO and co-founder of Start Beyond, who has spent a decade building immersive solutions for industries from retail to healthcare. What he shared went well past the hype. The thing that makes VR and AR work, on his account, has very little to do with the technology and almost everything to do with storytelling, focus and strategic discipline.
Listen to the full episode of SaaS Stories with Angus Stevens
The most significant decision in Start Beyond's history wasn't about adopting a technology. It was about choosing what not to do.
Early on the company worked across entertainment, education and content marketing. That breadth created opportunities and it split attention, which is the trade nobody prices properly at the time. The breakthrough came when they narrowed to training and content marketing.
The lesson travels well beyond VR. Even with several viable markets in front of you, you'll scale faster by aligning leadership, team and product vision behind one strategic direction.
VR is immersive by definition, but the commercial advantage in training and marketing comes from what people remember afterwards.
Angus puts it in concrete terms: three minutes in VR delivers roughly ten minutes' worth of content in a traditional format. With the headset on, distraction disappears. Users absorb more, and they retain more.
The principle generalises to any high-engagement medium. Build environments — physical or digital — where your audience can attend to your message without competing stimuli, and the same content does considerably more work.
Consumer VR adoption has been slower than predicted, which has led a lot of people to write the category off. Meanwhile enterprise VR is thriving in training, onboarding and operational simulation.
Retail staff run customer service scenarios. Technical teams rehearse complex procedures. The industries vary widely, but the driver never does: better, faster learning at scale, without real-world risk.
Angus uses an analogy familiar to anyone in B2B. Hunters chase new clients, spot opportunities and move quickly to close. Farmers nurture existing relationships, expand accounts and produce steady long-term growth.
Start Beyond has leaned heavily on founder-led hunting. The next step is bringing in farming talent to go deeper with the enterprise clients they've already won. For SaaS companies selling anything complex, getting that balance right is usually what separates a good year from a durable business.
Even in a technology-led business, every Start Beyond project opens with two deceptively simple questions. How do you want the audience to feel? And how will they consume the content?
The answers decide whether VR, AR, mobile or something else is right, which flips the usual tech-first instinct on its head. The weaker question is "how can we use VR here". The better one is what will make this audience feel, think or act differently — and what's the best medium for that?
Start Beyond has experimented with AI across production workflows and content creation, like most SaaS companies. Image enhancement, content personalisation and voice synthesis have all proved genuinely effective.
Others haven't. AI-driven avatar conversations remain promising but are still hampered by lag and inconsistency. Angus is unambiguous here: don't sacrifice quality or learning outcomes for the sake of using AI. Wait until the technology enhances the experience rather than breaking the immersion you spent the whole project building.
Running a technology company, for Angus, is as much about values as innovation. Start Beyond's culture rests on respect, trust, authenticity and autonomy, and that alignment has to start with leadership.
Without shared values even talented teams pull in different directions. With them, it gets easier to attract like-minded clients, build long relationships and keep good people.
The most personal insight in the conversation was also the simplest. Give yourself permission.
Permission to try a new growth strategy, enter a new market, experiment with an unfamiliar technology, or pursue creative projects that have nothing to do with work. Angus encourages his team to keep creative outlets going, from filmmaking to game development, and finds it enriches their professional output as much as their personal lives.
That's the note the conversation ended on, and it's the one I'd keep. The technology will keep changing. The discipline of choosing what to focus on, and giving your team room to be curious inside that focus, won't.
Three things that make immersive work
Start Beyond's breakthrough decision was narrowing from entertainment, education and content marketing down to training and content marketing. Breadth creates opportunities and splits attention, and nobody prices that trade properly at the time. Align leadership, team and product behind one direction and you scale faster.
Three minutes in VR delivers roughly ten minutes of traditional content, because the headset removes competing stimuli. The principle generalises well beyond VR: build environments where your audience can attend to one message, and the same content does considerably more work.
Every Start Beyond project opens with two questions: how do you want the audience to feel, and how will they consume it? That order flips the usual tech-first instinct. The weak question is how can we use VR here. The better one is what will change how this audience thinks.
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